In development by Quiet Little Feet, Where Birds Go to Sleep is an emotional narrative-driven adventure set in a fictional Persian-Byzantine-influenced land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Become the whisper in the subconscious of a sadistic criminal, on a gruelling church mission to chart new lands shrouded in a mind-altering fog. Contemplate on your actions; fail to justify them and you might find the protagonist not heeding your commands. Regret or rejoice, grieve or laugh together… or independently of each other. There will be consequences.
STORYAn island has appeared in the distant sea.
Slip into the unconscious mind of one of its early explorers, a sadistic criminal, only ever influencing his actions, never directly assuming control. Learn to understand his thoughts, opinions and the motives of those around him, justify questionable actions to yourself and others as you explore the mystical island and the depths of the mind.
Get to know the protagonist as you converse directly with him; understand his opinions, challenge his views, change his mind, or have him change yours… or root yourselves in your beliefs as you grow further apart.
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
Choices & Consequences
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Almost every single choice, no matter how small, has a consequence. Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Narrative & Dialogue
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations.
Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
Explore & Survive
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.
You’re NOT fully in control. You are the whisper in the back of the mind. Manipulate your crew-mates and your protagonist into doing your bidding… and deal with the mental toll with this innovative dialogue dynamic.
|♦ What kind of game is Where Birds Go to Sleep?
Where Birds Go to Sleep is a narrative-driven adventure game set in a fictional Persian-Byzantine-influenced land, brought to life in a painterly artstyle (akin to the trailer), with voice-acted dialogue and original score.
|♦ How does the demo above compare to the final game?
While the gameplay during dialogues will be similar (picking options), there will be graphics akin to those seen in the trailer. The dialogue will be fully voice acted, while sound effects, ambience and music breathe life into the environments.
You will also explore the shrouded island, survive and shape your character with your actions.
|♦ Is it a text adventure?
Where Birds Go to Sleep is not a text adventure. It is an interactive, narrative-driven adventure game, featuring graphics akin to those seen in the trailer, fully voice acted dialogues, sound effects, ambience and music.
|♦ What platforms are you developing for?
PC only first. You can already wishlist the game on Steam. We would like to release on GOG, Humble Bundle and Itch.io as well, and later on consoles.
|♦ Is there a release date yet?