An island has appeared in the distant sea.
Slip into the subconscious of Cormo, a churlish sailor-turned-smuggler, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.

Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.

♢ Confront
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
Introspect ♢
The difference between saying “you tried your best” and “you’re horrible” is empathy.

The smallest minutiae of your choices are remembered by the experimental Insight System, which analyses your personality and offers you interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
♢ Choices & Consequences
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.

Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Narrative & Dialogue ♢
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations.
♢ Explore & Survive
Explore the mysterious island, unravel its secrets and lies.

You must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.

In the Press
  • “9 Of The Most Fascinating Upcoming Games For Your Wishlist” by John Walker on Kotaku.
  • “Designing for the draw of evil in Where Birds Go to Sleep” by Calen Nakash on GameDeveloper.
  • “22/23 interjú #40 Quiet Little Feet” by Bence Koós on HunGame (Hungarian).
  • “An island has appeared in the distant sea.”

    Slip into the subconscious of Cormo, a churlish sailor-turned-smuggler, only ever influencing his actions, never directly assuming control.

    You will mould him through every sentence you put in his mind… but you might not like what he becomes.

    Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
    FEATURES

    Confront
    Get to know the protagonist as you converse directly with him; understand his opinions, challenge his views, change his mind, or have him change yours… or root yourselves in your beliefs as you grow further apart.

    Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
    Introspect
    The difference between saying “you tried your best” and “you’re horrible” is empathy.

    The smallest minutiae of your choices are remembered by the experimental Insight System, which analyses your personality and offers you interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
    Choices & Consequences
    There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.

    Almost every single choice, no matter how small, has a consequence.

    Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
    Narrative & Dialogue
    Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations.

    Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
    Explore & Survive
    Explore the mysterious island, unravel its secrets and lies.

    Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead.

    The provisions are scarce… but the others need them less than you.

    You’re NOT fully in control. You are the whisper in the back of the mind. Manipulate your crew-mates and your protagonist into doing your bidding… and deal with the mental toll with this innovative dialogue dynamic.

    FREQUENTLY ASKED QUESTIONS
    FAQ
    Is Where Birds Go to Sleep a text adventure?
    Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.

    What platforms are you developing for?
    PC first, but we’re developing with consoles in mind. You can already wishlist the game on Steam. We’d like to release on GOG, Humble Bundle, and later on consoles.

    Is there a release date yet?
    Not yet, but soon we’ll release a roadmap with more information.

    Will there be localisation to [language]?
    Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.